SATURDAY+Stream+2b


 * 15:15 – 16:30 || = STREAM 2b: LIVE EXPERIMENT – CREATING ENGAGEMENT IN THE CLASSROOM OF THE FUTURE = ||
 * || Learning from scientific developments about how the brain works help us with a view to understanding how to engage children in an effective learning environment. What will the classroom of the future look like? What tools will we use? How can we really drive the thinking process (learning for students and expression for teachers) forward to raise the bar in education?

How do we harness technology without perpetuating the shortcomings it develops in students, like low attention span, inability to handle tasks on their own, and commitment levels. Ensuring we use technology to increase learning outcomes. Enhanced opportunity for individualised teaching to specific needs of each child. Why has the adoption of technology in schools been slow?

We will build a **classroom of the future** showing relevant technologies. It will be a highly interactive session.

The live exhibit will be created during the session, with areas to demonstrate learning in the classroom and at home, therefore classroom learning vs individual learning. Technological solutions (hardware and software) will be incorporated into the discussions so delegates can see how these solutions would work and provide benefit for their teaching methods. The exhibit will then be left for the rest of the conference for other delegates to see the results of the session. || · **//Dr Kathleen Hagstrom//**//, Principal, Walt Disney Magnet School, USA// · **//Azza El-Shinnawy,//** //Education Lead, Public Sector Gulf, Microsoft, US// · **//Ewan McIntosh,//** //Director, NoTosh Digital Media & Education, UK// · **//Andre Haardt,//** //Founder and// //CEO, FutureWhiz Media, Netherlands// **Anwer Kotob, Manager,** Vertical Sales Public Sector Gulf & Pakistan, Cisco Systems, UAE ||
 * || <span style="margin-left: .25in; mso-list: none; tab-stops: -1576.0pt -1540.6pt -1505.15pt -1469.7pt -1434.3pt -1398.85pt -1363.4pt -1328.0pt -1292.55pt -1257.1pt -1221.7pt -1186.25pt -1150.8pt -1115.4pt -1079.95pt -1044.5pt -1009.1pt 35.45pt 70.85pt 106.3pt 141.75pt 177.15pt 212.6pt 248.05pt 283.45pt 318.9pt 354.35pt 389.75pt 425.2pt 460.65pt 496.05pt 531.5pt 566.95pt 602.35pt 637.8pt 673.25pt 708.65pt 744.1pt 779.55pt 814.95pt 850.4pt 885.85pt 921.25pt 956.7pt 992.15pt 1027.55pt 1063.0pt 1098.45pt 1133.85pt 1169.3pt 1204.7pt 1240.15pt 1275.6pt 1311.0pt 1346.45pt 1381.9pt 1417.3pt 1452.75pt 1488.2pt 1523.6pt 1559.05pt 22.0in; text-indent: 0in;"> Opening remarks (10 minutes): **//Dan Shine//**//, President, 50x15 Initiative, AMD, USA (moderator)// ||
 * || //Speaker panel:// ||
 * || · **//Dan Shine//**//, President, 50x15 Initiative, AMD, USA (moderator)//

DAN SHINE'S COMMENTS

KATHY HAGSTROM'S COMMENTS

 One of the biggest differences that I have noted is the move to a collective intelligence. My education was based on my personal knowledge acquisition. 21st Century learning stresses the synergy that is created by working on a team and benefiting from each other’s ideas which in turn creates a collective intelligence.

 II. The ability to access knowledge is available to everyone as long as they have access to the internet. This is called the democratization of knowledge. It used to be the teacher had more knowledge but today the children can access the same knowledge.

 III. The third key point is the need for critical reflection. There is sooo much information available that children need to be taught to discern what is important, what is true, what is real. They also need to establish their own value structure so that ideas can be organized into their frame of reference. This is particularly challenging for students because often their value structure is “in process.”

The above three ideas are necessary as we train students for the 21st century. But the tools that are available to teachers and students are often the vehicle for access to the information. The tools(Promethean interactive whiteboards, talking pens, iPads, 3-D software, digital programs, siftables, etc.) are exciting and so relevant to the students. But they are only tools, the value of the teacher continues to be paramount as the children need the teacher to guide them through the world of information.

 The advancement of technology is changing every day which results in the need for ongoing adaptability for schools and teachers. We are going to continue to see new tools and new applications that will make learning more exciting and fun. These opportunities will require resources and training but ”Oh the places you’ll go!” Dr. Seuss

AZZA EL-SHINNAWY'S COMMENTS

EWAN MCINTOSH'S COMMENTS 1. Just as important as what you put in the buildings, is how we build the spaces in the first place 2. Technology can be best thought about as seven spaces - secret, group, participation, publishing, performance, data, watching - what online and hardware is there that illustrates these spaces' potential for learning. 3. The ingredients of successful group spaces: the story of success of informal learning environments such as [|Tutpup.com] (which I helped produce) or Moshi Monsters

ANDRE HAARDT'S COMMENTS

1. digital entertainment media are a powerful way to inspire & stimulate learning behaviour (inside as well as outside of school) 2. digital learning materials should be designed around the media behaviour of school pupils and not around educational content 3. school revision work can be transferred to online learning environments. This allows teachers more time to focus on actual teaching.



ANWER KOTOB'S COMMENTS